Monday, January 4, 2016

Pachi's 2015 Anime Retrospective, Part 1 - One Punch Man


Welcome to my 2015 Anime Retrospective! In this yearly event, I spend a week rounding up some words on a bunch of anime I watched over the course of the previous year but didn't find time to write up sooner. These aren't necessarily my favorite shows of the year - more likely the shows I can find the most to say about, or that left significant impact on me.

My long-time readers may be wondering why there isn't a header image for this Retrospective. Traditionally I draw an image combining the characters and/or worlds of all the featured series; unfortunately I have not had time to design anything this year. That doesn't mean there won't be an image for the year ever - I may find time to do one before the end of the month, because after all, there's never not a good reason to draw. But there won't be anything prepared for the release of the reviews. If you enjoyed that detail of my Retrospectives, I apologize.

I imagine some of you will already be able to guess what shows of 2015 I am covering, maybe even if what order. To defy the cliche of going in order from worst to best and keep you all guessing, I'm going to start off with one of my favorite hits of the year: One Punch Man! So don your cape and slap on your red rubber gloves, it's time to seek evil and give it a good whack!




Deadbeat Saitama used to be just another out-of-work salary-man sifting from one worthless part-time job to the next, suffering eternal ennui from his unfulfilled life - until one day he found a new calling. He decided to become a superhero, the strongest hero the world has ever seen.  After training his body to hell for 3 years straight so vigorously that he goes bald, he.....becomes the strongest hero in the world. So strong that he can defeat any threat with a single punch. But what's the point of being the strongest if no-one can offer you a challenge and the world doesn't even notice you?





From its humble beginnings as a web comic created by Japanese artist ONE, to a fully serialized web manga illustrated by Yusuke Murata of Eyeshield 21 fame, to a 12-episode anime series animated by Madhouse, One Punch Man has appeared from out of nowhere to dazzle the roster. This wildly funny, thrill-a-minute battle spectacle which finds the time to represent some biting social commentary and the existential ennui of young adult life has left me befuddled. Never in my lifetime would I have ever imagined we would come to a state of the industry where anime with its style deeply rooted in classic shounen fighters could break into the mainstream. The time of Dragon Ball has long passed (though the new movies and Super anime would like to pretend it hasn't), and despite the string of entertaining reboots from years of shounen past (Hunter x Hunter , Ushio and Tora), they still appeal to a niche base. The works of (90s to late-2000s)-Gainax and Studio Trigger are long-lasting because of their stable of talented animators and unique stories, moreso than for their action tropes. The 90s were the strongest period for purebred shounen and nowadays 'action anime' gets lumped in with Light Novel tedium which barely tics a register overseas. Times have changed. But One Punch Man defies the reinvention of animated action; it does it right and even more on top of it and manages to appeal to everyone. How did it do this?



Maybe it's because it doesn't look like any other action anime on the market right now. These days, the average consumer values clean, unbroken character design over free abstract expression of movement. This is why so many animators are fans of the 'pan and stand' technique - it saves time and money! Now I can't go into a full-fledged conversation on sakuga (literally just the Japanese word for "animation", but overseas it has taken on a meaning to categorize animation that goes above and beyond the norms) or tell you the pros and cons of particular named key animators - that's not my expertise.  I can tell you that One Punch Man employs 'good' sakuga. A good piece of animation is one that utilizes the fantastical quality of the medium. This is why I've always loved Gainax/Trigger and Hiroyuki Imaishi. They were emblematic of the idea that "if you can imagine it, you can animate it".

To OPM's name, director Shingo Natsume brings the same level of diversity and talent he did to Space Dandy - not settling for one, conformed style but letting various animators grit their teeth and bring their own flavor to their assigned scenes. What you get is certainly not consistent, but a burst of flavor dominating the senses every time Saitama throws his signature punch or when Genos goes on a one-man warpath. There is a grace and weight unique to each characters' movements and modes of attack. Saitama is usually drawn uniformly in motion to impart how little effort he invests into his actions most of the time, whereas Genos' moving parts become heavily sketchy and amorphous - he puts 110% into every attack and his animation deforms and breaks rules of contiguous design to show it. Hulking monsters and transformations are drawn with thick outlines and vein-level detail emphasizing their terrible size and power. Fluid deformity is a common technique found in OPM used to showcase immense force - the animation is so hot-blooded it leaps off the screen in concentrated bursts. That is why it looks so good - the heart and soul of the animators is directly translated into raw, passionate movement, while celebrating each of their diverse talents in bringing the story to life, regardless of how 'neat' or 'polished' the end result is. This has become a calling card of sorts for Natsume's directorial efforts and I hope many more titles are stuffed under his belt in the future with that in mind.



Or maybe it's because the show's set-up exhibits staying power despite its own glaring limitations, or lack thereof. The character Saitama is a bit of a mystery, both to his fellow unsuspecting heroes and the audience. He claims he trained his body and mind vigorously for three years straight, but is that really all? Basic physical training can reap benefits of that magnitude? Seems a little fishy, and loyal disciple Genos agrees! There's no way honest, completely normal, daily exercise can make you powerful enough to rupture solid muscle and tissue in a single punch without even trying in just 3 years, right? Who knows. But that backstory is ingenious to the strengths of Saitama's character. He's a simple-minded, unassuming guy with a god residing in his body, the origins of which aren't entirely clear. Nothing about his presentation tells us to believe Saitama's story - moreover  we're encouraged to question it at several junctures. If you want; you don't have to let it puzzle you if you don't care, and OPM's design allows for that. Saitama is an enigma whose mix of peculiarly awesome strength and blasé persona offers up a heaping helping of juicy main character soiree  - if you really want him to be. On the flip side, he's a relatable chum who just so happens to hold the gravitational force of a thousand mac trucks in his fist - and that's awesome.

However there's still One Problem, Man. We've established that Saitama is both an everyman and larger-than-life protagonist, but that larger-than-life part creates a narrative dilemma. If Saitama can defeat any enemy in one punch, as the title proposes, won't every battle be over in a second? How is that going to stay fresh and fun? That's a valid concern, one I shared when I was first told of the concept. It's all in the menial details, the wind-up to the one punch. These surrounding circumstances of a battle Saitama becomes a factor in must be as strong as the man himself, because a key mood of action anime is always missing in them: tension. A large swath of tension is kicked to the curb as soon as you can comprehend a smidgen of Saitama's well of power: you know he's going to win. The first patch-up to fixing this problem can be found in the patchwork cyborg wonder himself, Genos. Everyone loves Genos, everyone wants Genos to be acknowledged, and everyone wants to see Genos win. So OPM, wisely and to the viewer's fingernail-biting chagrin, consistently has Genos get his shit kicked in by his beastly opponents. Thus a new tension is born - not in anticipation for Saitama to save the day (he undoubtedly will), but in anticipation for Saitama to show up at all and draw the enemy's attention to protect Genos, or whoever else.



The tension of a OPM battle is dependent on the strength and likability of the supporting players who cast their die onto the field. Sure, the spectacle of Saitama decimating his foe without a thought is usually stunning on its own, but it might fall flat if the build-up was weak. The immense roster of C, B, A, and S class heroes guarantees a large pool of powers and characters to toss around, which is a bit of a double-edged sword. There are memorable allies, like Silverfang, Speed-o-Sound Sonic (albeit technically not a hero), Mumen Rider, and Tornado, and then there are.....dozens of forgettable names. And then there are outright problematic heroes like Pretty-Pretty Prisoner (whose entire character is reflective of Japan's unfortunately tolerable blind eye in making light of the LBGT community - also he's a convicted rapist, which the anime blessedly glosses over) who don't translate in a favorable light. Basically there's a lot of room for error and the comedic timing of the one punch balances a thin rope at all times. Though for me it only fell flat once.

Or even maybe it's because One Punch Man dips its gloved hand into social and corporate commentary, which, honestly, is completely unnecessary given the strength of the elements discussed so far. But the show covers a surprising range of topics when not posturing deliciously for the camera. The idea that a superhero could be bored with their unlimited power is not a new concept - famously  the band Five For Fighting deconstructed Superman's heroism in their song of the same name. But that stems more from Kal El being an alien and not considered one possessing super strength on his home planet. Still, an emo superhero? That's no fun, who wants that? We all saw Man of Steel. Whether you think that was a good film or not, what we can all agree on is Superman is a really hard character to write. How do you humanize a guy who is basically a god?


Well, you could equate the career of a superhero with that of an office worker. That's what One Punch Man does. Saitama, disillusioned with the stress and tedium of 9-5 office work, is inspired to become a superhero after he saves a kid from a crab monster. But his zeal for the role was too great, and he trains his body  so hard that he becomes an effective god on Earth, and he soon discovers that being a hero is no fun if no villain nor monster can pose any threat to you. Saitama is in the business for the thrill of battle - for fun - and defeating enemies in one punch is boring. Like the classic Twilight Zone episode "A Nice Place to Visit", heaven's no haven if you get everything you want no strings attached; it's more like hell. So Saitama exits one hell and overshoots the sweet spot to land smack dab into another hell. On a grand perspective, nothing has changed and the deadbeat hero-for-fun is still miserable. Poor guy.

Then you've got the Hero Association, whose meritocratic system forcing heroes to battle each other in a popularity contest to secure their livelihood is completely antithetical to Saitama's own hero persona (ironic, because the HA was founded inadvertently to celebrate his own actions). In One Punch Man, being a registered hero means you're a commodity rallying for top shelf recognition. Self-centered pretty boy A-Class hero Amai Mask represents the cutthroat nature of the association: it's less important for a hero to be effective at hero-ing and most important to have good PR. Beat-up bad guys where people can see you, shake hands, hug babies, be attractive, that sort of stuff. Amai Mask himself rarely fights evil at all - he treats his modeling and acting career as his real job, but keeps a steady foothold on the top A-Class spot. An S-Class has too much expectation to be on-call for high level threats, and by refusing to rise in rank, he can force hero hopefuls to be stuck on a lower rung of the ladder. He polices the top dogs in a despicably smug spot of comfort, and that smugness is emblematic of the dark side of the business; it's a flawed system ripe for exploitation, and which is very much exploited by people like Amai Mask. The organization is also full of corrupt instructors who will haze new recruits they don't deem strong enough, and greedy heroes who will sabotage the public image of their 'opponents' in order to secure their own ranking.



Again, this isn't new territory - this neck of the woods was Tiger & Bunny's bread and butter. And if you want an in-depth exploration of these themes, OPM isn't going to give you as much as the former superhero program would provide, much less something steeped in commentary like Samurai Flamenco or Gatchaman Crowds. For as well as the various elements of OPM bond together, the overall coverage of the 'heroes as corporate tender' angle isn't that comprehensive; it doesn't need to be. This is a true blue action series made for fans of action - the social commentary is merely a bonus, perhaps a primer for those who would enjoy sinking their teeth into one of the shows mentioned above in this paragraph. And much like the strength of One Punch Man's gimmick depends on his collaboration with his hero co-workers, the strength of the HA's gimmick depends on its relation to Saitama himself. He's a jaded employee who performs his job to technical satisfactory but operates via public mannerisms that disagree with the structure's employee-management-clientele paradigm. His every move rocks the foundation and reveals the chinks in the concrete, prompting many a smug hero or officiator to raise an eyebrow at this disaffected young upstart. But that's about as deep into socio-economics as the show delves - it's really just a whole lot of surface definition with little volume beneath it.

I think that's a pretty damn good way to describe One Punch Man, actually: a whole lot of intricately detailed surface definition with a modestly hollow structure beneath it. The best writing at work here is the direction of visuals, not stories. The stories in play merely serve their basic function, not going above and beyond because they don't need to.  I'd conflate OPM's allowance for critical analysis with that of beloved kaiju blockbuster Pacific Rim. Are there flaws? If you think about the plot too much, heck yeah. Are there unanswered questions? You'd better believe it! Does everything happening on screen make perfect sense at all given moments? No way! But do you really care, when it LOOKS. THIS. AWESOME?



That's what One Punch Man is. It's fucking awesome. And that doesn't excuse it from being put under the microscope. But its exuberance in its craft of animated action tickles my fancy of shounen origins, as I'm the target audience. I'd argue it's even a bit unfair to call OPM a shallow narrative - the reality is its story is developed exactly as much as it needs to be. If you took it any further, it wouldn't be OPM anymore. The make of ONE's creation was a seamless, easy-to-follow integration of action, comedy, and commentary, none of which is particularly deep, but all of which is tied together by a strong sense of proof of concept. OPM is immaculately designed to be an easily accessible thing, and that passion was translated into gorgeous, fist-pumping visual acuity via Murata's art and MADHOUSE's animation.  It's just a superhero-story-for-fun, but oh what fun we've had.



BONUS:

                I feel the quality of the character and my ability to relate to their predicament deems I offer this One Punch Man side-hero a brief spotlight - one Mumen Rider. I've always recognized the need of a partial observance of meritocracy in defining the workforce, in the regard that you should be working the job that your skill set is most qualified for. In school I was constantly told to 'aim high' and always try to be #1, not to settle for menial work, but to always be seeking a challenge. And I agree with the challenge part. But the construction of every business' company ladder is integral to widespread success. You need the bottom rungs in working order if you want the whole infrastructure to remain intact. This is a worldview not everyone shares - some people do not rake in enough income and have to shoot for higher paying jobs, or work multiple jobs and wring one's flexibility to the bone. They view being closer to the bottom a sign of lacking skill, gumption, or drive. Me, I'm a hard-worker, but I have no drive. I do not wish to ascend the company ladder and make corporate one day. I'm perfectly happy occupying a lower rung as long as I perform my duties at that level to the best of my ability. I know that I am lacking in the kind of business savvy needed to work my way up, so I don't prioritize occupational progression.  If my talent is recognized and I get offers, great, but that's not my goal.

                OPM's Mumen Rider embodies this mindset. The Hero Association ranks would-be superheroes on measures of usefulness, demeanor, public opinion, and power. For all intents and purposes, Mumen Rider is not a 'super' hero. He has no powers, and he's not physically tough - the only thing that makes him special is that he rides a bycicle. He's a tiny human who somehow wandered his way into a league of giants. His exemplary showmanship of idealistic heroics pushes him to the top spot of the C Class, but his lack of strength keeps him from rising the ranks to a B. He's well aware the system has long closed the book on rewarding him, but this doesn't  discourage him because he's in it for the joy helping others brings, not for money or fame. C Class is more than perfect for him because anyone at that level must perform an act of heroism once a week or have their hero license revoked, so he stays busy. He's just got to do his best and go beyond the call of duty regardless of his ranking, regardless of if he thinks he can win or not. His power is in spirit, not muscle; mind over matter. Mumen Rider is perhaps the most realistic inspiring superhero that could exist in our world; he's definitely someone to look up to.




You can currently find all subbed episodes of One Punch Man streaming online at Daisuki and Viz Media. Viz Media holds the license for the series but no home video release in the U.S. has been announced at this time.

No comments:

Post a Comment