Thursday, January 12, 2012

From the Action Pages: Rising out of Dreams

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Let's kick things off in 2012 with a brand new segment of Pachi's Portrait: From the Action Pages! In these segments, I will showcase action scenes from my story exclusively. I won't be revealing the CONTEXT of these scenes, but I will give the usual linear notes as well as how I approach action drawings. These are meant to be set up as actual pages of a Japanese manga, so please forgive the crudely put-together "book" image I made here. I will do my best to improve that in later installments. I'm also trying out some new title images for sections of my posts to make things here a little more unique over just plain text. Let me know what you think!

As I said in my previous post, "The Assault Unseen", action scenes are probably one of my favorite types of drawings, just after profiles and portraits. But they are much, much harder to pull off than the latter. Many artists in the same vein as me will probably tell you, creating the illusion of movement with a medium that cannot show movement by definition is a massive stumbling block. Without the proper skill, a character throwing a punch may instead appear to be the character awkwardly holding their arm out before them. Based on my limited experience, there are two prime rules you can follow that should help make a drawing in motion convey its motion properly.

One: The more realistic the positioning of the body, the more believable the "movement" will be. By "realistic", I don't mean that it has to be a common pose. But no matter what pose your character is in, it's important to properly scale body parts in respect to each other. I have found in the past that if the legs are not realistically proportionate to the arms, they won't look like they're of the same body, and that instantly kills the motion.

Two: Use the medium and tools at your disposal to assist the illusion of movement. Sometimes it's just the little touches that can alter the intent of a drawing. Try using other drawing techniques to convey the character's movements. Making the character's outline sketchy and less defined, for example, often makes it look like they are moving from or in the process of moving into their current position. Adding "speed lines" into the background is also extremely helpful for showing the direction and intent of a motion. I used both of these techniques in varying degrees on today's sketch, so hopefully you can see what I mean. The techniques I'm describing here are slightly more geared towards manga-style action, but I believe they can be applied to other styles as well. I'm sure a more legit artist will give you more and better advice on this topic, but for what it's worth, that was my two cents.

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Once again we have Sei, looking pissed off. He gets pissed off a lot, huh? In this key scene, Seikun is rising into the sky during a fierce battle for his life, using a special ability to propel himself there. This sketch was more an experiment in smoke than anything. In fact, I'm positive I went overboard with the smoke. He's supposed to be rising from a lower area with a lot of dirt/dust, but it looks more like he's dashing out of an explosion. Which isn't necessarily bad, but it's not what I intended. This was also my first time drawing a large quantity of smoke, so I tried to get creative with the layout and shading. I'm really not happy with it, but oh well. A lot of this sketch is really sloppy, but it was fun to draw. The tendrils circling Sei were a last minute touch.

The large symbols in the background are Japanese katakana characters - being used as sound effects, like in a regular manga. Here the characters say, "Goaaa~", which I've read is a sound effect used for dust settling after an explosion/unsettling motion (though I would not be shocked if it was wrong). It was the closest effect I could think of that fit the time frame of the scene in this sketch. I also tried to convey movement in the drawing of the sound effects themselves, to further establish the movement of the scene.

Tuesday, December 13, 2011

Union on this Night

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On this night, hand in hand, they look to the stars. They see their future waiting in that far-off magnificent world. And they vow one day to return to that place, on the road forged through the snow and into the sky, together.

Merry Christmas everyone! In-between the excitement of tomorrow morning and tearing through wrapping paper to your gifts, I sincerely hope you will keep in mind the true spirit and goodness of this time of year. This is a time to be with those you love, just as Seikun and Suunuku are doing. Whether it's your family, your partner, or a friend, be merry with each other! My gift to all of you is the above image I worked hard on for the past month. No "About the Image" section today, as I don't want to keep you longer from your holiday activities. :)

As a side note, I've finally updated my archive page. Sorry for the delay on that!

This will be may last update in 2011. I'd like to thank everyone who took the time to visit this blog as I'm figuring this stuff out for the past 5 months and who supported me and my art along the way. You can expect to see even more updates and more art in 2012. Thank you again so much, and have a Merry Christmas and Happy New Year! Love you guys~

A Pachi Break: Censorship

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Sunday, December 4, 2011

The Assault Unseen

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"What's going on? I felt his punch hit me, but he clearly missed!"

No deep meaning or alternative topic behind this one, folks. Just a little action scene I put together over the last three days. :)

About the Picture:

I had a lot of fun with this one. One of my favorite types of drawings back when I did nothing but doodle in my notebooks, next to profile shots, was action scenes. It's been a long time since I drew a good action scene, so I wanted to give one a shot. My thought process going into this was, "I want someone punching Sei in the face, and I want Sei reeling from the attack in an over-the-top fashion. I couldn't pull it off with the same intensity as I'd pictured in my head, but I was able to capture the "movement". A lot of times it's difficult to convey movement in a drawing because, well, a drawing doesn't move. Usually when I draw a person in motion it looks either completely realistic, or it looks as if they were frozen in that position rather than moving into it. But I can feel the motion in this one, so I'm happy with it.

The reason I've named this drawing "The Assault Unseen" requires explanation of Quan's abilities. Quan isn't physically connecting with that punch on Seikun - I probably should've made him smaller to make the gap between them more obvious. However, Quan possesses a power he calls the "Magical Fist". Using his energy, he can manifest an invisible extension of his fist when punching. Even if he misses, the Magical Fist will extend beyond his physical range and still connect with the same force. This was my first time displaying Quan's ability on paper, and I was struggling over the best way to represent it. Truth be told, this version is not what I originally designed his power to look like, but I decided that doing it this way would be a time-saver since I spent so much time on the characters themselves.

Tuesday, November 22, 2011

Come Home, Come Home

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On a chilled night, the rain splashes against the walls - and you can only watch the drops pitter-patter down through the glass. The hour is late; you've done all you can. Technology can't bring you comfort. All the other thoughts vanish except, 'Where are you?' With no outlet for answer, you pace and pace and pace. Like clockwork you peer through the shudders, expecting the light to finally be coming up your street this time. But nothing. The wait is extended. Prayer is your one true friend, and you consult him again and again. The rain falls unyielding to your pain, and it goes on through the night.

I sincerely hope I didn't upset anyone with the above passage. But this is the feeling I hoped to convey with this drawing. I am a very excitable, nervous person. Sometimes I jump to conclusions. There has been more than one occasion that my parents would go out in the evening, on their own, and I alone was left to look after the house. Unforseen delays can always occur, and for whatever reason they didn't always return at the planned time. Sometimes I would try to call them and find out why, only to get no answer. At these times, especially at nighttime and in bad weather, I would find myself drawn to the dining room, where there are two windows facing the front yard and the street. I become glued to this room, pacing and looking out the windows every 10 seconds for a sign of their car. They've always eventually returned, and they've always had good reason for why they were late, but during those times I enter a dark place where suddenly nothing else matters except the well-being of my family. I'm sure everyone has experienced this kind of pain and worry at some point in their lives. A family member doesn't return home when they say the would, a pet runs away, someone scheduled to come to your home on a visit doesn't show up, any number of things. This drawing is meant as a symbol for that emotional period when you can't help but wonder...

And before you wonder - no, I have not had this situation happen recently. I just decided on a whim I wanted to draw something depicting this emotion and situation.

One other thing - I won't be doing a holiday update this week, so I want to wish you all a Happy Thanksgiving in advance! Eat lots of turkey and then sleep a lot on Friday! =)

About the Picture:

The first thing you may notice is that it consists entirely of new characters. I've never used either of these characters before - in fact they never existed until this drawing. I decided for this drawing I wanted to test advanced shading techniques and alternate hairstyles. All things considered, the hair isn't THAT inspired, but I think they came out okay. I don't know if these two are supposed to be related or not, but let's just say they both feel the same about whoever is "missing". I liked being able to give a character facial hair - I want to experiment with that more in the future.

The key piece of this image is really the reflection in the sliding glass door (I really hope it actually looks like a reflection). This is why I took so long to get started and finish this drawing - I locked my brain inside a room of bouncing ideas to try and figure out the best way to draw a reflection. To be fair, it should really be much closer to the real body if we want to be realistic; but I screwed the rules so that the reflection would be visible at all. I also had difficulty with the rain, because I had to teach myself to draw/shade an object that did not have an outline (the rain drops). All in all, this drawing was mostly a test to see if there were certain techniques I was capable of conveying, so if there's a downgrade in quality from previous updates, that's why. The bed was supposed to have a floral print pattern, but it turned into a bunch of squiggly lines and you can barely see it now anyway because of my shading. Also that's water coming off the umbrella, not blood. Without shading it would've been hard to see.

Monday, October 31, 2011

Everybody Hail to the Great Pumpkun King

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Every Halloween he rises out of the pumpkin patch cornfield that he deems most sincere, and from his wake he releases many a tortured soul to steal Christmas away from Sandy Claws and his elves, all while wearing a chillingly frightening William Shatner mask............no, I'm sorry, it's just Seikun with a pumpkin on his head. Please don't mind him, folks - he's a tad strange.

Do you love Halloween? I do. Do you trick-or-treat? I...don't anymore. But I still love Halloween, and the traditions that come with it. Whether you go out for candy, have a big party, or just put on masks and try to scare people walking down the street, whatever you're doing, I hope you all have a safe and happy Halloween tonight! Just don't spend it waiting for the Great Pumpkin. He probably won't come.

Here's a trivia question! Can you guess what famous horror movie poster Seikun is reenacting in the picture?

About the Picture:

I had already planned to do a "Halloween"-themed image for today, and I got the inspiration to do one of Seikun shambling like a zombie after looking at the aforementioned horror movie poster. Originally it was supposed to be comical. The two in the foreground (Seikun's school friends, Ako, who has already been featured here, and Mori) were always running away scared, but with less raw emotion. And Suunuku was going to be to Seikun's left, jabbing him in the side for being such a goofball. But after I drew the pumpkin face and Seikun's figure, I realized that it actually did come off creepy - it really looked like Seikun might be possessed by some other worldly construct. He's coming out of a corn field for two reasons - one, I think corn fields are creepier than pumpkin patches; two, it covers a lot of the page so it saved me some work on the background. The inking process was painstaking on this one because I tried to make the lines less defined and more atmospheric, but I think it turned out well. I've also realized that Ako and Chung kind of look alike sometimes. I'll have to be careful about that.

Friday, October 21, 2011

Nostalgia Week Part 3: The Backyard

Greetings everyone, and welcome back to the final installment of my Nostalgia Week! To close out the week, I'm going to be looking at a more personal memory that is not a franchise like the other two, but I'm still hopeful that some of you will understand the kind of thing I'm talking about. Anyway, today's topic is........the backyard.

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Sounds rather simple, I know......but yeah, the backyard. At my current home, my backyard is very small and on a hill. Not to mention that over half the yard is covered with pine straw for our plants and trees. And it's tightly fenced in from all sides, even more so than when we first moved here. So there's not much room to run around to play. But I'm an adult - I don't do much "playing in the yard" these days anyway. The only reasons I usually go back there are to sit and mingle with friends in the fresh air or mow the lawn.

11 or 12 years ago, before I moved to my current residence, my family had a different backyard. This yard was big, and I mean big. Almost the length of a football field. And it had very few trees, so most of the yard was clear to the sunshine and looked even more expansive. When I lived in that place, I was still in my video game Nintendo binge as you'll recall from Wednesday's post, but when I wasn't playing games, I wanted to go out into that backyard. I felt like I was staring into a wide open plain when I looked out the window there, just begging to be explored.

And explore it we did, my brother and I. We found all kinds of things to distract us in that backyard. Most of the space was clear and clean, but in the back were all kinds of treasures. There was a tool shed that came with the house where my father kept all his equipment. It was in front of that shed that him, my brother and I would play baseball and frisbee together. Behind the tool shed was perhaps the most bizarre find of all - a tiny shuffle board court! We have no idea why there was a shuffle board court, it was just there! With all of the objects needed to play it, no less. And we did indeed play it, sometimes. Behind the court, there was a ditch leading into the woods behind the house. We would often pass through a small opening on the right side and get our shoes dirty in the mud after rainstorms - I liked to pretend I was an adventurer uncovering unknown lands. Adorning the covering of the ditch were a wall of honey suckles - I always looked forward to getting to taste them every spring/summer.

In addition to the many fun places that were already there, in time our parents added other goodies that made our time in the yard even more exciting. One year, we helped our father (though he did most of the work) build us a tree house. It probably never got used very much now that I think about it, but I fondly remember keeping toys and games up there and having little "meetings" and hang-outs with friends. We even got a trampoline for that yard, which was perhaps the greatest thing ever given to us to play with. We bounced for hours and hours and hours. We did some crazy things on that trampoline - there were a few times where we sprayed water on it and had extra fun slipping and sliding as we bounced. In hind sight, that was an incredibly dumb thing to do and we could have gotten hurt easily; but hey, we were kids. Kids do dumb things, right? Our house never really became "the popular house" because of our backyard; we never had very many friends in that town. But I can recall one birthday where we had a lot of acquaintances over and every one of them wanted to jump on that trampoline forever. It was a really great feeling - it made me feel like our backyard was really special and that it had the potential to bring people together to play.

Pretty much every memory I have of that backyard is a happy one. I miss it all the time, but I'm glad I don't have a big backyard NOW. I really don't have time to be playing in the yard all the time anymore, so I suppose it's a bit bittersweet. Did you ever have a backyard that was really big, or did you know someone who did? Was there any kind of special thing about your backyard - any kind of thing that made you excited or filled you with wonder? That made it so you couldn't wait to go out and play? I'd love to hear about your own experiences. :)

About the Picture:

This picture only took a few days to come together (I usually only spend two hours max a day on drawing)........but it was a toughie. I knew from the start that I wanted this to be a scene picture - it's not just the characters in a white void, they're in an actual place. Unfortunately that meant I had to be more liberal with shadows and I picked a rather intricate set-up for shadows to play upon. There was no room to draw the sun, but I decided it's about directly overhead Doron (the one lying on top of the structure). The proportions of the tree aren't exactly right.........I think in the end it doesn't really make sense for there to be that many branches left above the tree house - surely most of them would have had to be cut down, right? To try and counter that, I would say that this is a very big tree; so try and imagine that the tree house is small and built in the middle of the tree, so it's almost hidden by the branches if you were to look at it from farther away. But it doesn't look like it has enough branches for that, does it, there's not enough thickness......oh well. It's very unprofessional for me to say these things - a truly good picture would speak for itself, but this is why I'm an amateur. Drawing the characters in their positions here was fun. Doron was the very first thing I drew. I've never drawn anything in that pose at that angle before, so I was super nervous it was going to take me many tries - but it actually came out perfect on the first sketch. I'm not one to brag most of the time, but I was very proud of myself for that. As a side note - this is not what the tree house from my old backyard looked like. I can't remember at all what that one looked like exactly, so the one in the picture was just designed in my head as I went. They all look a little old to be playing in a tree house, don't they...?

And that's it for Nostalgia Week! Thanks so much for sticking around and checking it out - the next update will be a return to "one-post" topics. But let me know what you thought about this themed week format. I'm definitely considering doing more of them in the future, so your feedback is appreciated! And if there are any precious memories from your childhood you'd like to share, feel free! =)