Tuesday, December 30, 2014

Pachi's 2014 Anime Retrospective, Part 2 - Captain Earth


Welcome to the second day of the 2014 Retrospective! Today we're going to take a look at a mecha series known as Captain Earth, a show for me which represents the dulling state of sci-fi anime in light of other, highly more progressive works in recent years. Read on, but be wary, for sort-of spoilers exist in this review. I say sort-of because most of the information here is required knowledge for even beginning to understand what's going on in Captain Earth. Yes, it's that kind of show. Enjoy! Try to keep your head straight as you process the absurd amount of proper nouns!







Daichi Manatsu left Tanegashima years ago after his father died in a 'routine' space flight incident. He returns when the memory of an old friend, a boy named Teppei who could create a circular rainbow in his hand, appears in the sky. Daichi sneaks into the old facility where they used to play and discovers a mysterious child and an elevator. Through mysterious portents, Daichi comes into possession of a gun called the 'Livlaster', a weapon and key which utilizes mystical Orgone energy needed to pilot a massive robot known as the Earth Engine Impacter, owned by GLOBE, an Earth-based defense force in operation to prevent attacks from an invading alien race called the Kill-T Gang, beings from Uranus who seek to drain all of Earth's life force to further their own perpetuity. Now Daichi must......do something......to stop them...



Sorry, I...I had a brain fart at the end there. Welcome to Captain Earth: IT'S REALLY CONFUSING AND HAS TOO MANY PROPER NOUNS TO REMEMBER! Captain Earth is brought to us by Studio Bones, famed Star Driver director Takuya Igurashi, and well-known screenwriter Yoji Enokido (unfortunately, Captain Earth does not feature as much cinematic flair as his work on Utena, Ouran Host Club, and Star Driver displays). With such an accomplished production team at the helm, Captain Earth must have been a real smash hit, huh? Ehhhhhhhhhhhh, let's talk about it.

One could call this a sister series to Star Driver, an homage to Eureka Seven, a love letter to extravagant mecha anime - one could call it many things. Whatever it is, it was hyped all over Japan as the next big thing. Star Driver was introduced as 'the next big mecha series' that wasn't Gundam or Studio Gainax, and it failed spectacularly. Now the exact same team is back up to bat with a new pinch hitter: Captain Earth. Star Driver met a certain checklist of features on its quest to be the best new mecha ever, so let's go through them all to make sure Captain Earth is proper material to achieve the same goal.



Do we have "an incredibly long list of characters,  factions, and motivations impossible to keep track of"? Yes, we do! Daichi Manatsu becomes a member of GLOBE as the pilot for the Earth Engine Impacter because he possesses a Livlaster. He is the captain of the Midsummer's Knights, along with Teppei Arashi, a defunct Kill-T Gang, Hana Mutou, a failed living harvester of Orgone energy, her pet squirrel Pitz, who can predict convergences of Orgone energy, and Akari Yomatsu, a self-proclaimed 'magical girl' hacker and daughter to the Head of GLOBE's Tanegashima Base. They are members of GLOBE, the Earth defense force against the Kill-T Gang invasion, which is divided into several bases of operations including the Tanegashima Space Center land base and the orbiting ship Tenkaido which intercepts Kill-T Gang energy signatures. GLOBE represents just one of mankind's responses to the alien threat, the "Intercept Faction", relying on giant robot Impacters to battle the Kill-T Gang before they can reach Earth. Other factions are at odds with GLOBE's approach, such as the organization Salty Dog's "Ark Faction" which has placed its bets on the Kivotos Plan which relies on safely harboring select humans on a ship to escape the planet, leaving the rest to be devoured by the Kill-T Gang. The Kill-T Gang themselves operate in human form on Earth under the protection of Macbeth Enterprises which provides them with offensive mecha used for their orbital invasions, run by corrupt CEO Masaki Kube who believes he is privy to a specialized artificial intelligence known as PUCK which gives him control over the Kill-T Gang but really PUCK is on their side and...and......and...all of that stuff. It may sound like I've divulged way more specifics than an introductory review requires, but all of this is pretty much BASE information you learn in the first few episodes, necessary to have any idea what the fuck's going on. This is the kind of show where you need a manual on entry just to keep everything straight in your head.



Do we have "confusing episodic plot structure and terminology"? Yes, we do! Let me explain what the Kill-T Gang really are. The first two Kill-T Gang we meet are Amarok and Malkin, a couple of Team Rocket-esque schemers with grand designs for stealing all of Earth's life energy. In actuality, what their species is called (like, their equivalent of the word 'human') are Planetary Gears. The core of their essence is contained in small cubes known as Ego Blocks which are stored on their mothership, the Auberon, which orbits Uranus. The Planetary Gears' genetically-altered human bodies are known as Designer Children - these forms allow them to exist on Earth. But they cannot steal life energy in this way. To do THAT, they must gather enough Orgone energy (I.E., what Hana was originally created for), and once they have enough, they can create a spatial reaction by piloting their Machine Goodfellow robots which summons their Ego Block outside Earth's orbit and creates the true terrible form of a Planetary Gear: a Kill-T Gang. In this form, their very proximity can absorb life energy, thus a single Kill-T Gang making it into Earth's atmosphere would spell doom for humanity, hence why the deployment of giant robots like the Earth Engine Impacter is necessary. That is the entire process going on behind the scenes for a SINGLE Kill-T Gang to attack Earth, I.E., a single episode. Yikes.



Do we have "self-indulgent double entendres meant to represent the human condition"? Yes, we do! Yoji Enokido is obsessed with flamboyance and the virginity of youth, displaying this via visual and spoken sexual metaphors. And what greater glee can there be but to hide the primal language of love inside science fiction drama, a genre to which sullied adolescence is its bread and butter. Daichi is a teenager, and so of course this must be a coming-of-age tale. To represent this, let's characterize the bad guys as the height of sexual promiscuity and the giant robots as the metaphorical deflowering of youth. The term "kiltgang" is German; it stands for the act of a man meeting in secret with a woman he loves, out of wedlock, and uniting in heretical sexual congress. So the Kill-T Gang represent a desecration of religious adulthood, a path to sin. This is further visualized when a Kill-T Gang merges into its true form. Within the space of their ego block, a humanoid representation of the Planetary Gear is still visible for the audience; here, they are naked with more accentuated curves and features, moaning in pleasure at the sensation of being 'complete'. Whereas in Star Driver, Takuto's ascension into Tauburn was emphasized by its beauty and perfection, symbolizing his carefree spirit, Captain Earth's robot Impacters are hulking monstrosities that must be docked at multiple stages of Tenkaido Road to achieve full mobilization. This process doesn't sound sexual, but the way it's shot gives the impression of a small object penetrating into the bottom of a larger object multiple times. I take this to represent piloting Earth Engine as a visual deflowering of Daichi's budding adolescence. Also I may just be a prude and am conditioned to seeing objects ascending into metaphorical anuses. None of this means much aside from a weak ploy at giving context to fanservice elements - standard otaku fare symbolism.



As you can see, there is world-building galore in Captain Earth, bursting from the seams. So much world-building in fact that there is little room for any other features. This brings me to my total evaluation of Captain Earth. It's......average. I found myself halfway through the show, keeping notes of character names and factions and the number of enemy units when I came to the realization I didn't care one bit about any character. In its effort to be a complex world with complex rules and complex history, this show utterly fails to make a world inhabited by complex people. And that's entirely for lack of even attempting to create empathy.

There are no personalities anywhere in Captain Earth. All characters are humanoid husks piloted by specters of space dramas past. Take Daichi Manatsu. He's a......boy, who......has......a boomerang.....and he likes to......eat watermelon...? If you're like me, you'll have a very hard time describing a character by any measure but the things they've done or had done to them. I can tell you all about how Hana Mutou was a bio-weapon connected to a submerged space ship called the Blume and how she was trapped in stasis for years until Daichi's voice awoke her, but I'll be damned if I could tell you what kind of person she is. She has large breasts, because the plot told her to and I guess that's where she stores all that Orgone energy. The two fall in love later on, again, because the plot deemed it necessary for there to be a romance. Teppei and Akari fall in love too, because there was no-one left in the Midsummer's Knights to fall in love with so I guess they're stuck with each other. Their romantic fates were assigned to them on a waiver as they walked through the front door.



Contrary to my cynicism, the basis for intuitive character dynamics was laid out beautifully on paper. Every member of the Midsummer's Knights holds a clearly defined relationship with each other member. Daichi and Teppei are old friends who loved to tease each other (in a very bro-ish fashion) and play a game where they'd relinquish ownership of a blue amulet every time the other manages to surprise them, a tradition which they continue in Globe. Hana and Akari grow a sisterly bond via their shared relationship with Akari's mother, who chooses to act as Hana's unofficial surrogate mom. Daichi and Akari are the two human members of the Knights and help each other out in battle - Akari is the one who helps Daichi control Earth Engine during  his first sortie. Hana and Teppei are the non-human members and they also share a bond on the battlefield - Hana specifically uses her Orgone energy to give shape to Teppei's latent Kill-T Gang powers. And as mentioned above, Daichi/Hana and Teppei/Akari come together romantically. This is all well and good until you realize two things in execution: 1) the distributed relationships are drastically similar for both sides (friend, battle, lover) like a bulleted list, and 2) there's next to no uniqueness. Why exactly do Hana and Akari see in each other as friends? What does Hana see in Daichi romantically? Planetary Gears and those with singularities possess the ability to Vulcan mind-meld with others through a kiss, and this acts as a very convenient device to hide the particulars of Hana's love for Daichi behind more world-building! These are simple elaborations which are barely expanded on. Not to mention the battle connections get thrown out of whack once Teppei and Hana receive their own Impacters, more weightless plot embellishment to add to the Wiki page. The relationships are as robotically organized as the overly-complex plot and only exist to be talking points, gussied-up plot synopses for superficial discussion among elite fans.

But what about all that world-building, surely it's enough to carry the show on its own? The world-building is the reason Captain Earth is elevated to the level of average and not plain ol' mediocrity. But it is not as inventive as, say, Log Horizon's, which I shall elaborate on in that future review. Captain Earth just doesn't give us anything new or interesting enough twists to warrant recycling. It feels less like a celebration of giant robot anime and more the algebraic formula for its continued stagnation. Classic key scenarios are played out here in joyless visual acuity: invaders from another world, love between a human and non-human, an artificial intelligence that can lie, existential shared dreams of normalcy just before the final episode. I've seen all of this before done better. Namely, by the Eureka Seven series. Captain Earth is missing a key component from its formula: the human element, which it desperately needs, as the ideas behind the show are not strong enough to stand on its own legs as an abstract piece. Without it, the various high-tech set pieces are mere baubles - playthings of the inexperienced adorned with pretty lights and sounds.



What we have here is a textbook example of young adult franchise-ism. Though not a franchise by definition of its episode/season count, it bears the same tendencies of American cartoons that place internet fan culture above its own quality. These are cartoons like Legend of Korra and RWBY. These shows prioritize world dynamics above all else, spending endless lengths of screentime on lore, laws, and elaborate machinations. This approach appears to enrich a story at first, but eventually it becomes so enriched that it is indistinguishable from standard operating procedure; shined so hard that the sheen blocks out minute features. The characters in these shows are written into relationships by flimsy proximity and are fueled based on fan reactions, not author intent or natural impulse. Have these two characters exchanged more than one line of dialogue? Congratulations - they may now be shipped! This is the exact sensation I get from watching Captain Earth. Its world-building conflates with its narrative to the point that the entire story feels like you're watching the literal video transcription of a Wikipedia entry. Its characters develop romantic relationships only so viewers can be titillated by romantic relationships, leaving out any realistic human progression. It is a show about robots written by robots, trying to understand our complicated hu-man emotions but failing to grasp that complexity beyond an observable level.

Captain Earth in a nutshell: all appearances, no innards. All the pieces for a really interesting, sci-fi epic spanning the universe and the depths of the human spirit are in place - unfortunately, many of the core pieces were lost and the rest consolidated into a jumble of story elements that don't quite click. Captain Earth's greatest pro and con is that it's only interesting to talk about - not so interesting to watch, outside its clean-cut animation and occasionally unique set design. I don't know about you, but I am dead tired of sci-fi epics that feign progressivity by streamlining their narratives into this homogenous, stale mess that evoke the feeling of reading a textbook. If only there was an anime set in space that was able to take the classics of the culture and make them feel fun and new again. An anime that valued ideas and artistic ingenuity over unchallenged formulas of mediocrity. If only that anime existed, that would be......that would be just dandy.




You can currently find all subbed episodes of Captain Earth streaming online at Crunchyroll. Sentai Filmworks has licensed the full series for a currently unspecified home video release.

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